Help us build a better model
Our TTK rankings are only as accurate as the data behind them. Five critical numbers are still estimates. You can fix that.
5 things we're guessing at
- 1.
Headshot ratios
A weapon with 2.0x precision multiplier at 10% headshot rate vs 25% is a completely different ranking. We have no real gameplay tracking data. Affects every weapon.
- 2.
ADS accuracy hit rates
How many shots connect at each range. We derived these from ADS spread degrees using a formula we invented. If the formula is wrong, every TTK is systematically off.
- 3.
Reload cancel timing
Does Marathon allow reload cancel? How early in the animation? We are using a Halo / Destiny 2 blend that could be completely wrong.
- 4.
Charge weapon multipliers (V11 Punch, V66 Lookout)
Pure guesses (2.0x, 1.5x). These drive whether charge mode beats tap mode, which affects tier placement for both weapons.
- 5.
Weapon-specific fire mechanics
V75 Scar overheat threshold and initial RPM, WSTR / Misriah pellet counts, BRRT / BR33 burst delays: all timed or estimated, none confirmed in-game.
What makes good intel?
- Weapon name and which unknown you're addressing
- Range (close, medium, or long)
- Screenshot or clip: upload to imgur.com and paste the link below