All Marathon Weapons
Accuracy and headshot data are estimates. TTK values may differ from in-game results. Verified weapon stats rolling out now.Methodology

Help us build a better model

Our TTK rankings are only as accurate as the data behind them. Five critical numbers are still estimates. You can fix that.

5 things we're guessing at

  1. 1.

    Headshot ratios

    A weapon with 2.0x precision multiplier at 10% headshot rate vs 25% is a completely different ranking. We have no real gameplay tracking data. Affects every weapon.

  2. 2.

    ADS accuracy hit rates

    How many shots connect at each range. We derived these from ADS spread degrees using a formula we invented. If the formula is wrong, every TTK is systematically off.

  3. 3.

    Reload cancel timing

    Does Marathon allow reload cancel? How early in the animation? We are using a Halo / Destiny 2 blend that could be completely wrong.

  4. 4.

    Charge weapon multipliers (V11 Punch, V66 Lookout)

    Pure guesses (2.0x, 1.5x). These drive whether charge mode beats tap mode, which affects tier placement for both weapons.

  5. 5.

    Weapon-specific fire mechanics

    V75 Scar overheat threshold and initial RPM, WSTR / Misriah pellet counts, BRRT / BR33 burst delays: all timed or estimated, none confirmed in-game.

What makes good intel?

  • Weapon name and which unknown you're addressing
  • Range (close, medium, or long)
  • Screenshot or clip: upload to imgur.com and paste the link below